Review: Harry Potter House Cup Competition

It should be another ordinary year in Hogwarts. But after all these years, I already know that there is nothing here, like a quiet ordinary year. Fear bubbled inside me as I appeared again in front of the students a year later. Fear of the danger that awaits us this year. And yet I had to put on a calm face, welcome the freshmen and announce the start of the school year. And with it, a cup competition, which should be the biggest excitement of the whole school year. I wish it were so.

The board game : , created by , also invites us to a school of spells and magic for one such ordinary year. As part of the production, he collaborated with and , which, with a license from Wizarding World, created the final version of another game from the world of the famous wizard. Game is distributed by in Europe.

Players under the lid with the cup itself will find a large folding game plan. In preparation for the random card, he lays out locations, a hidden first level location, and three other cards of higher difficulty face down in a row at designated locations. On the left and right are four columns of card positions – on the left are the cards of basic and advanced school lessons, on the right light and difficult challenges. From each of the four piles, players discard three random cards. Below is the wheel scale, where he marks the first square with the help of a token. In addition to the plan, you need space for a cardboard plate representing an hourglass and to create piles of colored stones (diamonds) for them.

Each player will receive a board from the common room of one of the four possible tracks, which will be filled with round student tokens. They then use nine pointer cubes to place at the beginning of the line of each skill and level. Each participant will also receive two basic lesson cards and starting chips according to their order in the game.

The whole game consists of seven rounds and in each of them the individual participants have at their disposal all three students of their dormitory. In their broadcast, players take turns one by one and send their representative to one of the available positions – there are not only classic classes to choose from, but also the teacher’s office or the library. In addition, other locations will become available during the game. However, some placements also require payment. Next to each place there is also a line with rewards, whether it is the possibility to get a card from the menu, the point of one of the currencies (magic, knowledge) or, above all, move with this student on the scale of knowledge (potions, spells or dark magic).

In addition, during this phase of the round, players may also choose to learn one of the lessons currently in hand. However, they must meet the requirements shown on the card and relate to the level of knowledge in one of the three areas.

Only when all the players have their three students moved to school does the second part of the round follow and that is the challenge. At that moment, all the scattered students return to their common rooms to try to meet the two challenges. One will always be easy, while the other can be difficult.

Each player assigns their students to their challenge cards that they would like to complete. The requirements are clearly printed on the card, as well as the reward in the form of the options already mentioned, but also points. For every ten points earned, the player places one precious stone on an hourglass board in the cup of his dormitory. With the help of magic, they can help with tests for which they do not have a sufficient level.

After completing some cards, the game continues for the next round. In addition, a new location from the hidden menu is revealed in the even ones, until the end comes at the end of the seventh round. Players add up their gems in the stack, add additional points for students in the seventh level of some knowledge, and add additional scores for pairs of magic and knowledge tokens.

The Harry Potter House Cup Competition pleasantly surprised us how it manages to meet the basic game requirements and, above all, the gameplay. From this point of view, everything went well, although the game uses the old well-known worker-placement.

In the game, players have clearly defined positions, of which there are plenty to choose from. Fortunately, the fixed menu is complemented by random cards, which contribute to a good feeling even from repeated playing. The connection between school places and students is nicely solved, so their skills are improved and with that they change how they are able to cope with more difficult tasks. This is probably the most memorable element in the game.

Players work with information open at all times, and the only thing they can’t access is their opponent’s cards. It is therefore possible to plan and prepare everything in advance in the game. Thanks to that, the game is quite pleasantly tactical.

Planning is important because if you prepare everything well, it is possible to meet the challenges quite effectively. However, players must obtain new cards and resources so that they have enough material to further collect points in the school cup. Fortunately, almost all positions for posting students bring several different rewards at the same time, so it is possible to help each other in several ways.

In terms of complexity, the rules are really easy and everything works. There are no tricks in the rules, the game is completely clear and easy to learn. This goes well with the theme, because many fans get to the game thanks to the title and pictures rather than because of their experience with board games.

However, the games are surprisingly long and exceed one hour, especially in multiplayer. And just in the higher number, the game is better, because the chaos and blocking on the plan gets the right charge, while in fewer players, some squares are blocked at school.

The basic problem is the lack of graphic perceptions. Although the chips have portraits of characters, as well as some cards, but in general the game (perhaps thanks to the game plan) looks more abstract and this somewhat spoils the overall atmosphere of the world J.K.K. Rowlings.

Harry Potter House Cup Competition is a game that attracts with a theme and does not disappoint in terms of gameplay. It is clear that it will not break records in originality and is not even the best worker placement on the market. But it’s solid entertainment that will definitely find its circle of fans among readers and viewers of Harry Potter. This makes House Cup Competition a solid game.

DesignerNate Heiss, Kami Mandell
ArtistDelaney Mamer
PublisherThe Op
Year Published2020
# of Players2 - 4
User Suggested # of Players Best with 4 players
Recommended with 2, 3, 4 players
(2 voters)
Playing Time75
Mfg Suggested Ages11 and up
User Suggested Ages10 and up
(2 voters)
CategoryBook, Fantasy
MechanicWorker Placement
ExpansionHarry Potter: House Cup Competition – Draught of Living Death Promo, Harry Potter: House Cup Competition – Listen to Kreacher's Tale Promo, Harry Potter: House Cup Competition – Locomotion Charm Promo
FamilyBooks: Harry Potter, Theme: School / College / University
Primary NameHarry Potter: House Cup Competition

Infos courtesy of boardgamegeek.com. More Infos.

 

Review: Harry Potter House Cup Competition
Final word
Harry Potter House Cup Competition is a surprisingly fun game that can take advantage of the world in which it takes place and provide its fans with plenty of fun. This is a classic worker placement mixed with the fulfillment of cards and tasks. Above all, there are students who attend classes and improve their skills. And this is where the topic that is the biggest attraction of the whole game peeks at us. Fortunately, there is also fun. So if you've ever wanted to go to Hogwarts and experience what Ron, Hermione and Harry have, then the Harry Potter House Cup Competition is the way to go.
Reader Rating0 Votes
Pros
+ topic
+ student improvement
+ tactical game
+ from the qualitative point of view solid processing
+ some locations are random for the game
Cons
= longer game
= originality
= absence of graphics
3.9
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