I do not like all the jokers. One builds something from scratch, makes a name and they just ridicule him. They add glasses, beards or beards to people on the posters, change letters to mean something else or just snag parts of your billboards. Perhaps it is just some random job, but it can also be an organized effort of competition. The solution is the only one: persevere.
Build the tallest and largest amusement park. It was your dream before you were even born. Or not? It does not matter, because you still have to make it your own for Unfair board game. Its designer is Joel Finch and released whole creation under auspices of Good Games Publishing, but also with the help of Cool Mini or Not. The game was released in 2017 with illustrations by Nicole Castles, Lina Cossette, David Forest and Philippe Poirier. And it is imported to Europe by Esdevium Games.
The boxes clearly plays to all the players on the fun note with a picture of the roller coaster. Each player selects one theme, that should be located in this new park. The matching packages, whether they contain gangsters, robots or even vampires, will not be given to anyone. Instead, players find an overview card from each selected style, that defines four parameters – size of the attractions, unfairness, money and blueprints.
Then players place game board in the middle. Each theme contains four types of decks – park, events, blueprints and showdowns – they are separated according to their back side and group the cards regardless of theme. Each pile is then shuffled separately, so themes are mixed together. Individual card types have their place on the game board. One more deck is created from city event cards into an unfair package. Individual participants will receive a gate card, loan card, twenty coints and five start park cards. Another six cards from the same deck will create a joint bid on the board and construction begins.
Players will receive one action card at the beginning of each round, which they will be able to use in their favor in a moment. But before that moment comes, someone also unveils one city event card and all participants must immediately follow its instructions. It is only, when players can play event cards and gain an advantage or, on the contrary, attack their opponents. It is possible that their actions will start later in the round.
Then, as a team, players will advance to a phase dedicated to the park. During this process, players can take three actions, including the ability to buy a card from the market. Instead, they can blindly get two cards from the deck (not just the park, but also events or blueprints). Second action option is to build an attraction or upgrade it by paying the purchase price (now, not in the first action!). In doing so, they must observe limits of attraction number they are allowed to have. List of actions ends with the possibility of collecting money for attractions and chance to demolish already completed building.
Yellow entrance card is first equipment given to all the players and allowing them to have five attractions in their park, also setting visitor capacity to fifteen. They can be improved by using staff and resources, that they can have unlimited amounts of. But even their placement costs money, and cards are played beside entrance gate. Individual attractions can also be improved and equipped with new features. The more equipment cards the attraction has, the higher it earns and the greater the profit.
Then, it is time for the players to check the quality of their parks and to let their visitors in. They pay the ticket price (corresponding to the number of stars on the attractions), but only up to the maximum capacity of the park. At the end of each round, player packs up all the used event cards, adds new cards to offer and must follow limit of five cards in hand.
Blueprints are tasks that players are trying to accomplish. But they will only be evaluated after the final eighth round. Number of played rounds is counted down by the city cards. Once the last one is revealed, its the final round. Players will sum up the value of their attractions by size, add money for secret tasks (blueprints), finance and any other valuable cards. Sum of the points simply decides, who is the winner.
Unfair is a construction game, in which everything depends on the ability to build a good finance machine. Players always need the money to keep their park in operation. They can shop, improve, and invite visitors to test their park each round. However, the income is limited, so role of upgrades and staff should not be underestimated.
First of all, the game brings a pleasant feeling of building a theme park. With multiple selections and a combination of several point gathering chances, matches are always different and park looks different as well. Some cards are part of a larger scenery, which does not have any effect on playability or points, but it looks good. Overall, you need to appreciate the graphics, because it looks just as colorfully and playfully, as you would expect from this theme.
But the game is surprisingly conflicting. With event cards, players can hurt each other, or keep cards for next round to use it more appropriately. It is this conflict that makes the game pleasant and does not give anyone peace of mind. On the other hand, these very offensive cards are the moment, that can spoil you whole experience. Suddenly, a moment will appear that can damage all of your previous efforts.
Games easily reach ninety minutes. Although it may be too much on a similar theme, it happens mainly in the higher numbers of four or five opponents. In these numbers you will enjoy the game, especially if you like conflicting battles. But if you are only looking for financial and construction opportunities, then the game is enjoyable in both two and three players as well. And it takes only sixty minutes.
Unfair is a fun game in such a carefree way. You’re just enjoying building an amusement park and trying to do what’s in your power. This in itself is a guarantee of entertainment, if you do not belong among the demanding players looking for long-term plans and strategies. Such things are not in offer in Unfair. And you should also watch out, if you don’t like surprises and conflicts. Unfair brings relaxing fun for families.
Unfair is a really dirty game in which the better does not necessarily win. But at the same time, it also corresponds to its second name, where the letter "F" is skipped at the beginning (Funfair not Unfair). The game is really very tricky, but on the other hand it offers a great feeling of building a park and improving it further. Yes, someone else might destroy your efforts with wave of a magic wand, but it does not matter. What is more uncomfortable is the game time that stretches in higher numbers. Unfair is nevertheless a very nice family game, with perhaps too much bit of conflict and unpredictability for some players.