Review: The Grimm Masquerade

I’m nervous about it. Many of my guests have not seen me yet, and yet everywhere I am called Animal. That’s right, that’s exactly what I am. But when someone like me holds a fancy dress ball, it means big preparations. I had all the rooms carefully wiped several times, I hadn’t been in the kitchen for two weeks, but I’m still worried. I am horrified that, for example, the picky Růženka will find hair from my fur coat in the soup and will be at the ball.

All players who buy the board game The will also follow the hairy organizer. The game was created by a trio of designers, , and . The illustration was taken care of by . The game was first published in English with the logos of and Skybound, LLC and now comes to us in Czech thanks to MindOK.

The box with the animal and its fairy-tale visitors is a little smaller than the classic large format, but it is still large enough to fit a folded plan with portraits of the eight main heroines and heroes of the whole game. Players place this board on the table. Next to it, he lays out rose tokens and arranges the larger bouquets according to the values. Below the plan, he places the I Know Who You Are board and lays out two standard action cards around it, as well as a stack of other action cards face down. Even below it, he will distribute two more item cards than there are participants in the game.

Individual players are randomly given one character card, which they become for the first round. But they will be disguised at the masquerade ball, so no one else can know their identity. Gradually, each of the menu of subjects chooses one and lays it out in front of him. The remaining cards will not remain available, but will form a discard pile.

The game has a total of three rounds and each time the players become someone else. Players take turns and always draw one item card from the deck first. They can immediately decide whether to keep the object of interest or pass it on to another player. Then they take the second card and have to deal with it the opposite of the first. Both players will openly add the item to their collection.

Each character has their favorite and dreaded object, and this is exactly the way to reveal some of the identities. As soon as the player gets the ownership of the same other item, the others must make sure that the one who has these items as his fears is not hiding under the mask (their icon is on the card in the lower right corner). If a player represents another character, he must place his token of evidence on a common plan on the image of the character to which these items relate. Since then, this information has been public. But if these objects are really the ones he doesn’t like, he must immediately reveal his identity.

The same applies to a situation where a player receives a third card. That’s because everyone is trying to collect just as many favorite items and win the round. However, if these cards do not match the player’s favorite items of identity, he must again place a token of evidence on a common plan on the character whose favorite items are.

It all happens very quickly, but then the player still has a chance to take action. It is not mandatory, but you can always choose from the activities that are visible on the cards. But you have to pay for it with a pair of identical items from your inventory. The only thing available all the time is the I Know Who You Are event. Therefore, players can try to bet on the real name of one opponent in each turn. If correctly guessed, they get two rose tokens, in the opposite situation they donate one to the wrongly accused opponent. Another action will force one rival to place another token of evidence on a character he does not represent, allow manipulation of objects, or peek into a pile of absent characters.

As a result, the common board is gradually being filled and information about the identity of individual players is increasing. Sooner or later, one of the players will be unmasked, either by someone guessing his name or as a result of two dreaded objects of the character. Such a player reveals his card and takes his items in his hand. In the following rounds, he will continue to participate in the game, but can only lick and distribute items to others.

Players want to win roses throughout the fight. These are awarded for correct betting of identity, gaining three beloved items or avoiding revelation (such a player will be left with only one in each round). The game continues either three rounds or may end earlier if someone manages to collect more than ten roses.

The masquerade ball is a game of hidden identities that are gradually revealed, and players can try to see under the masks of their opponents and reveal them before their opponents, based on pieces of information. By the behavior and manipulation of the cards, one can recognize even more than the obvious tokens of evidence reveal.

The basis of everything is a nicely chosen fairy tale theme. And that’s where the target group comes from, which is no surprise. These are children and their parents who will play hide and seek with Cinderella, Rose Red, Hansel and Big Bad Wolf.

It all has a really clear course and the rules described are the basic ones. Fortunately, the authors did not end up with them, so everything is being developed for more experienced participants. Here, bets are added to the rose game that players can make before attempting to unmask. They can also bring a valuable reward in the form of flowers. But the box also includes skill cards for individual characters or jewelry boxes, which allow you to pay for the event with only one card instead of two.

In general, however, players often have no choice but to hope for luck and get the right card from the deck. Coincidence has a big share in success here, although of course it is also about the ability to identify others. However, players can very well use the drawn cards and try to force the player to communicate information or even unmask.

Simplicity is also the reason why the game is reasonably long. You can count on a time of about half an hour. Of interest is the variant for two, in which players take on the form of two characters. It’s not very atmospheric, but in terms of the game, it works well and solidly replaces the feeling of more participants. Nevertheless, a higher number is even better in terms of actions and the possibility of shuffling objects.

A masquerade ball is such a really simple deduction game, in which, despite a big coincidence, it is quite possible to influence opponents quite well in the end and put at least a bit of yourself into the game. The fairytale atmosphere works mainly for the younger people interested in the game, because even younger than recommended eight-year-olds can handle it. The masquerade ball is a nice deduction fairy tale that will succeed in families.

Review: The Grimm Masquerade
Final word
A masquerade ball is a game in which each of the participants takes on the secret identity of one of the fairy tale characters. He will not have to behave accordingly, but by handing out and handing over objects, clues and which heroes are hiding under the mask are gradually revealed. The masquerade ball scores with simplicity and variants that can be used for diversification.
Reader Rating0 Votes
+ variants
+ quality game for two
+ objects can be influenced by others
+ fairy tale theme
+ also for younger children
random draw of cards determines your possibilities
More Stories
Review: 7 Steps – seven paces to victory
%d bloggers like this: