Review: Space Planets – to die for diamonds

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Space has always been a place for adults. But as distance needed to cover expands, time spent in space lengthen as well. No matter how fast you can travel trhough space, once you reach physical limits, grown-ups simply can not do it by themselves. And so he began training of child astronauts (often referred to as childonauts), whose were up to the task.

Some were given a mission to collect crystals from distant planets. These stones have incredible power, that we can take advantage of on our home planet. You will experience their story in board game published by . Author of this news is and illustrations were prepared by .

You ask what hides in a small yellow box with a spaceship taking off from the strange creatures inhabited planet? There are multi-lingual rules, but mainly two decks of card in different sizes. Those larger ones with vessels depict individual crazy captains, which will be travelling across the galaxy. Beneath them lies the second deck, which will constitute the universe – planets with icons in their corners (stars value and bonuses for their visit). Players can also enjoy blue crystals and a large gray dice inside the box.

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At the beginning of each match, players each takes one starships. Then prepare a square space out of nine randomly draw cards. Each player gets four crystals of fuel to start with and he can put them on his vessel card. Then one of them may start the game.

But the player’s turn will focus more on skill, than on luck and tactics. Active pioneer must roll one available dice in a classical way, but his goal this time is to hit some valuable planet and stop there. Dice serves as some kind of a navigation system. If his bouncing journey ends on some of the planets, player may opt to visit it. For that, he must pay fuel crystals to move there. Their amount is decided by number rolled on the dice.

Instead of flight, player may stay on his current position. In this case, he gets a reward in the form of crystals from physical stocks. Player will be able to reach a bit further in following rounds. Clunky players will get smaller reward in the event, that dice does not stop on planets, but jumps out somewhere.

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Visited planet card goes to player possession and is immediately replaced by new one from a supply deck. He keeps planet for final evaluation. But before that, each card can be used once for some special effects, whether it is to gain additional fuel or new roll of the dice.

Space exploration ends, when one of the pilots gets fifth card. But there is no winner clear yet. Instead, all participants sum number of stars on their cards and added them along with any unused fuel. Only player, who has scored the most, becomes truly successful explorer.

Space Planets is a handy game for young children. Or maybe even for older players, who like to feel like kids for a while, because it needs you to relax. Outcome depends on the skill a lot, because players here have to arrive with dice on planets. But to do so, they must use an ordinary roll. And also value rolled is important.

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Players do not have to explore every round, but can decide, which card they want to get and when it is to their advantage to keep the crystals. And reward goes even for saving up some crystals, so it is not appropriate to spend them recklessly.

To have success, players have to be cautious, but also lucky. It is not easy to hit dice on a place, where a player really wants it. Among the cards should be left some gaps, that allow dice to stay in deep space away from planets.

Match very quickly runs away and offers dynamic entertainment for children. Game will teach them some skill, patience, but also proper planning, when working with resources. It all looks very nice in addition and experience is not dependent on the number of opponents, since there is always only one dice. If you would like to add conflict, all you need is more dice and having them stay on their positions even after players turn.

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As we enter processing evaluation, that might be a little different and better. When rolling dice across those light cards, they tend to move around. You will see this primarily on the smooth surface. It would be better to have slightly thicker cards, that would better stay in place. Thus, it can be solved only by playing on some non-slippery surface.

Space Planets is a fun children’s game, in which it’s all about finesse. Rolling the dice must go hand in hand with aiming. Only a visit to the right planets at the right time may allow these small gamers to become successful explorers. Space Planets is all about flying to planets and back.

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DesignerBenjamin Schwer
ArtistMirco Brüchler
PublisherHABA
Year Published
# of Players2 - 4
User Suggested # of Players Best with 4 players
Recommended with 2, 3 players
(3 voters)
Playing Time15
Mfg Suggested Ages6 and up
User Suggested Ages5 and up
(3 voters)
Language DependenceNo necessary in-game text
(2 voters)
CategoryAction / Dexterity, Children's Game, Space Exploration
MechanicDice Rolling, Modular Board, Set Collection
FamilySeries: Mitbringspiel Mini (HABA)
Primary NameSpace Planets

Infos courtesy of boardgamegeek.com. More Infos.

Review: Space Planets – to die for diamonds
Final word
Space Planets is inherently random game. Rolling dice at a target simply can not come out otherwise. But players must not obey will of the dice in every turn and instead may collect fuel crystals and use them only, when it is really convenient for them. Cards have different values, but also additional bonus skills, that can help in the next fight. Game is really nice for children and provides good entertainment for them. Parents may see it as simple, but not so much, that they could not play it at all. Space Planets is a fun game with a clever skillful mechanic.
Reader Rating0 Votes
Pros
simple game for kids
skill in rolling
timing of planet visits
different planet skills
short playing time
Cons
luck
cards tend to slide
0
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