Review: Little Town – building a village with love
We each have a special relationship to our place of birth. We want it to be beautiful and we are happy to do it ourselves. Sometimes good advice is enough, other times you need to put your hand to the work and participate in the construction of an interesting building.
The game Little Town was created by the author duo Shun and Aya Taguchi within the publishing company IELLO (respectively Studio GG). Illustrations by Sabrina Miramon were prepared for the game. And the result was found on the original French market by the company Board Bros, which now brings it to us in Czech.
It is a small box, on the lid of which we look down from the roof of one of the houses at a cozy and quiet settlement. Inside, the player is waiting for a small game plan with a construction area for buildings, on which are spread forests, lakes, rocks (all divided into squares by inconspicuous lines), but also the organizational part at the bottom. Here, at the beginning of the game, players create a menu of a dozen buildings and with them the cereal field tiles, but they also decorate the wheel counter.
When players choose their color, they also place their asterisk on the common plan, counting points on the zero starting field of the scale. Depending on their color, individual participants will also receive a set of wooden components (houses and fachmans), a random set of task cards and also starting capital (three coins).
Players take turns on a turn in which they can only perform one action at a time. They have two options to choose from. The simpler is the mining phase, in which a fachman can be sent to any free place on the map (without nature or a building). All eight of its adjacent squares can be activated to load resources or coins. However, it is also possible to activate the buildings to which the character approaches. These have their specific effects, and in addition to gaining other resources, exchanging one species for another, there is also the possibility of gaining victory points. However, because the individual buildings belong to the players, the use of a foreign building means the payment of one coin to its owner.
But in order for players to use a building, they must first build it. To do this, he will need another unused fachman, whom he will build on the construction site at the bottom of the plan. After that, the player can choose a building from the menu, but it must be one that he can afford financially (with coins and raw materials). The piece with the building can then be placed on any free place on the map and at the end it will be marked with a house of its color, so that it can then receive payments from others for its use.
For the built building, the player immediately collects the victory points listed in the upper right corner. They also receive ongoing payments for tasks that also focus on construction, but also the ownership of resources. Players take turns on the turn, then activate special buildings at the end of the round.
Before the next working day and a new round begins, he must feed all his fachmans by paying for fish or grain. An unpaid worker means the immediate loss of three victory points on the scale. The game continues for four rounds, after which the players add points to the scores for the castle and tower buildings and convert their remaining coins into points as well. Who has the most as a result turned out to be the best improver of the settlement.
Little Town is a relaxed mix of working with workers, building common structures and secret tasks, all with one simple point goal. But in addition, fachmans need to eat, so it is not enough to collect raw materials only laxly. Players must have a constant supply.
The individual games are pleasantly different, because there are always different buildings on offer and the players put them in different places. The figures of the workers must thus be adapted, as must the players. In addition, they are always asked for something different, as task cards prescribe. But the biggest point gain means buildings and their successful construction.
Player interaction is at a solid level. Opponents must use not only their own, but also their opponent’s buildings, and must pay coins for each such activation. Thanks to this concept, it provides players with constant challenge and tension.
In addition, points remain hanging in the air, because any unfed worker means an immediate loss of valuable points. So players can not only think headlessly about expanding their buildings and points, but each move must use some fachmans to secure food as well.
Although the game is light and simple, the result is close to the hour of game time and there is enough space to build the whole town. The more participants, the more blockades and adjacent plots, which make it difficult to locate other buildings and workers.
Little Town is a game that beginners will appreciate, because it offers them surprisingly enough opportunities for tactical games. Nice, simple, fast, but at the same time sufficiently conflicting and always interesting. Little Town is a game that is great fun and there is nothing to complain about in the field of games for beginners.
Review: Little Town – building a village with love
Little Town is an easy game to learn, but it offers solid depth for adult (less experienced) players to find a lot of challenges and interesting possibilities. The game offers a combination of several mechanisms and good fun in different numbers. With a higher number of participants, the game is richer in direct competition. In general, Little Town maintains the set bar even after several plays, has fun and will definitely not disappoint if you buy it under a Christmas tree as a beginner.