Review: Greedy Greedy Goblins


Do you know goblins? Green creatures, that need to steal every little thing or trinket, they find in your pockets. If something is lying on the ground, they will not care about his health, but this might be time to stretch their fingers, because he can have so many shiny precious things on him!

Now imagine, that you put this goblin in front of a mine filled with riches to steal. They will go mad, start to fight for it and do not look to left or right. Such situation is presented to us by (King of Tokyo, Robo Rally), who created it in his new tabletop game . Game was released in under auspices of and in Europe is distributed by .

Box is very similar in size to Kings of New York or Tokyo, but the lid will take us into the mountains and we will make company to a group of goblins standing in front of a mine. Golden glow is coming from there and no one can resist. Lift the lid and underneath, we find rules, that covers three compartments below. One contains (after punching them out) tokens of coins, mine tiles, large plastic orc tokens and decks of cards. Now bigger ones are used by players at the beginning to form a circle of locations, which is dominated by the mining guild home, supported by few more cards according to the number of participants.


Each player chooses his clan, gets its card and corresponding set of plastic tokens in right colors. Shuffled deck of stooges is set aside near the main circle. Mining tiles are placed in the middle, creating offer which must be turned face down. Everything is ready to start mining.

Opponents test their abilities to gather sovereigns over many rounds, but each starts with a common phase, which does not play in turns. Each participant takes one by one tile from the middle of the table (with one hand only!), he looks at it and selects a cave (location), where to put it. But at the moment, it is lying face down, so other players do not know its identity (except torches). Torch may be used to look at one already lying tile.

As the plates are added, players can always claim position for himself. They do it simply by placing one of the three tokens in their color. This cave is locked and nobody can add any more tiles or tokens. Round ends, when all player workers (orcs) have been placed on a cave (or guild house) or remaining players have already decided not to send out more of their orcs.


That means, it’s time to evaluate. For sending his worker to guild house, player gets a henchman card. For all other locations, tiles are first flipped and their effects evaluated. Tiles usually show gemstones, which mean a reward in the form of gold coins. Every emerald, ruby, sapphire or cube of gold means one coin. Only in the situation, that this kind of treasure is popular with player’s tribe (printed on their boards), he gets two coins instead of one.

Among their catches skills, players can also find opportunity to gain more henchman under their control. Dynamites are also hidden in the darkness of the caves. When there are three or even more, player’s gnome flew during his dangerous profession in the air and player even has to surrender five coins from his pocket. But in some mysterious way, he survived and player has it available in the next round again. If player avoids dynamites, then he multiplies value of the treasure by number of orcs. In the cave, players can even meet monsters, that eat treasure or reduce their profits.

Game continues after scoring with further rounds, in which players still reap greater and greater wealth. They keep sending out goblins, until moment, when one of players reaches hundred. That player becomes winner immediately. If there were more, then winner is the most profitable of them.


Greedy Greedy Goblins is more confrontational and crazy action game, as we have become accustomed with Richard Garfield’s games. This time it all comes down to a thrilling battle for each tile, because they are able to gain treasures at each location, but players know only identity of few of them. They have to therefore be patient, but also také chance at the right time.

Gameplay is very hectic. Players are constantly trying to be everywhere, their hands meet over the game plan and it’s all really a big chaos. Players have a certain phase of the game under their control, using correct tiles, they are able to reveal some secret information or foist some unpleasant piece to others.

Success always depends on how well the player manages to slip dynamite slip into chosen location. Now there is an element of risk-taking, because he has to choose tiles really carefully. But this is easier said than done, because players reveal treasures randomly from common stocks in the middle. There are options designed to be used and only luck can help players to get hold of them. There is fortunately enough rounds for everything to eventually equalize.


Game is very simple and can be played easily even by children. Unfortunately, they will not use possibility of conflicts or henchman cards to the max. Even so, thanks to the quality of processing and simultaneous hunt for tiles, its really fun for them. And all that even with smaller number of players, when smaller number of locations is available. Even so, both players always choose, but you never know, if rival is ready to occupy your position or not.

Game is fundamentally affected also by cards of henchman, that can save your goblin from explosion of dynamite, allows you to control even an occupied cave or increase value of your precious stones.

Big guns are pulled, when conflict arrives in the game. But it still manages to maintain solid game time, that is need from setup phase to determine the winner. Players can easily get to the end of the game before expiration of half an hour. But it could be a little bit shorter, because turns are pretty similar. Dynamics of each round, which is played simultaneously, improves feel and visually shortens the time.


Game is definitely very nicely crafted, illustration push overall impression further. But you should also be pleased with processing of massive plastic tiles.

Greedy Greedy Goblins is a smart, but very hectic and chaotic game. If you tend to like such easy games, then you will certainly enjoy this one. It is offering drama, tactics and chance in nice proportions. Greedy Greedy Goblins certainly will not leave a hole in the world, but that does not mean, that it would not be able to entertain player.

DesignerRichard Garfield
ArtistJ Hause
PublisherAlderac Entertainment Group, Pegasus Spiele
Year Published2016
# of Players2 - 4
User Suggested # of Players Best with 4 players
Recommended with 3, 4 players
(5 voters)
Playing Time35
Mfg Suggested Ages14 and up
User Suggested Ages12 and up
(1 voters)
Language DependenceModerate in-game text - needs crib sheet or paste ups
(1 voters)
CategoryBluffing, Economic, Fantasy, Real-time, Territory Building
MechanicCommodity Speculation, Push Your Luck, Tile Placement
Primary NameGreedy Greedy Goblins
Alternate NamesGierige Goblins

Infos courtesy of More Infos.

Review: Greedy Greedy Goblins
Final word
Greedy Greedy Goblins is a battle in real time. Players are drawing tiles to fight for locations and therefore need luck. Their catches are then immediately deployed to a cave, that you want to steal. But first, they must prepare a valuable catch inwards and then it pays off to send their orcs there and lock the location. But what if your opponents will be faster? Impression of the game benefits (and also suffers, according to personal preferences) of simultaneous play and thrilling development. Greedy Greedy Goblins is fine filler. Random, slightly longer, but still fun.
Reader Rating0 Votes
chaos in the distribution of tiles
exciting rounds
good also in two
henchman cards
nice graphics and excellent tiles
little longer
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