Review: Dreams – even the gods have them


Each of us had some dream at some point in his life. But the difference is, when an ordinary man is asleep experiencing his own fantasy and when some god is in such a state. These immortals are capable of such deep sleep, they will create real worlds. They just need to wish for it. But one day, while indulging in nap, creating galaxy somewhere in the distant universe, an intruder got in their house. He ate from their plates, slept in their beds and more – dreamed their ! They have to catch him!

Someone wants to help and other does not. It depends on belief of players and role they will take in the board game Dreams, which was created for us by Grégoire Olivier. His work is filled with illustrations by pair and . This is a new product for prepared for us by .

Already from the perspective of the box, we start to suspect, that this game could be a competition to Dixit. Inside there is a large rolled-up tarp in the shape of an egg. Now, players will spread it in the middle of the table and placed crooked scoring routes along its longer sides, numbered from twenty to eleven and from ten to zero. Each player puts a crescent in his color on it and receives three different star stones (gray, black and transparent).


Before the first game, players have to stick cardboard stars together, creating from several cardboard tiles (between them is a spinning counter) and each player also gets one in their corresponding color. Piles of god tokens are created by separating tokens with same numbers and into each one is shuffled a mortal token and always same as is number of players. Put aside dreams made by shuffled deck of cards.

Each round starts by revealing four dream cards face up and each one is assigned a numeric token. All participants will be divided into two groups by using one of the numbered piles. They have to move them around the table with other players having their eyes closed, so nobody knows, which number is in which pile. And when no one knows that, another players takes one (random) set of tokens and give one to each player. While all the gods got the same number (and therefore know, which dream is true and which three are just an illusion), one receives only mortal image and does not have any idea, which card is the right one.


And now, finally comes into play this mysterious game board / tarp. Gods use their powers to cause few stars to appear on the sky, serving as a vision to others beings living in heaven. This vision should represent true dream in some way. Each player places gradually first, second and third star from their stocks in any place. Gods are thus attempting to mark the edges or corners of an object in the correct dream to communicate non-verbally their identity to other gods. All participants can freely conduct their comments, speculate and bluff any way they want.

Once all three stones of all players are in the sky, it’s time to make a guess. Players pick up their star selector and rotate it to show one of two things based on duties, that vary according to the role imposed on them in the current round. And while mortal is trying to choose right number of the dream, gods are responsible to find and mark in their midst (his color). According to their achievements in guessing, players will receive points, because no one has chosen them (in both options) as well as for correct guess.


His success may player recorded by moving crescent on a point scale. This is followed by a new round. All proceeds with guessing until the moment, when a participant gets sixteen points. That player is the winner of the game.

Dreams are new deduction entertainment, which provides fantastic pictorial visions, that seem indeed torn out of dreams, allowing players to add constellations and tell legends by the gods. And although the game ends up being a pile comparison to Dixit, most points it certainly gets for originality. Would you have thought, that sometimes you will try drawing constellations to give your teammates hints and show you, that you are one of them? No way, right?

The premise of the game is fantastic and expectations as well. So how does it play? Its definitely not a disappointment, but this time success is not guaranteed as in the first case (Dixit). That’s because the game requires a much greater focus on what you do and even much better imagination. It is not easy to participate in such an abstract action, such as creating a zodiac sign. Every stone here plays an important role, but above all you must correctly predict intentions of others. And that’s the really tough part.


But do not forget, that there will be one, who spoils everything! The players have always a mortal among themselves, who has no idea, which card is correct. He therefore has to adapt, trying to appear normal, passing without suspicion.

Where the game certainly loses in comparison with Dixit is level of social contact. While in Dixit, its all only up to you describing your story well, here you simply place stones. Yes, there are many accusations, chat and bluffing, but thats not it. And that’s probably the main thing, that some of our testers were bothered about.

Even under impression from previous paragraphs it is obvious, that you will need to be at least three to make it into competition. That is true for most similar games. But there is more to the number of players in this game as it all gets down to mortals. It is much more difficult to detect him, if there are more opponents  involved. Player roles are not prescribed throughout the game and all of them are assigned randomly (luck of the draw), so it’s not such a problem and its more tense each time roles are chosen. Length of the game is set well and usually ranges between twenty minutes and forty-five minutes.


Processing is very interesting. We have a little concern about cardboard star indicators and whether they will stand the test of time. They represent a very unusual way to approach something rotating without plastic elements. Actual graphics on cards is great and use of large rounded mat is an excellent idea instead of a traditional cardboard. You must all surely appreciate it.

Dreams is an excellent deduction game, which can be an excellent competition to Dixit and in some parameters even surpass it. But it is not so universal and to keep you entertained, you have to be the right audience. It is therefore better to try it out somewhere first. Dreams is definitely superb entertainment, which is in any case very original.

DesignerOlivier Grégoire
ArtistVictor Boden, Miguel Coimbra, Giulia Ghigini, Matthias Holländer, Alexander Jung, Tina Kothe, Timo Kümmel, Tobias Schweiger
PublisherKaissa Chess & Games, Lion Rampant Imports, Zoch Verlag
Year Published2016
# of Players3 - 6
User Suggested # of Players Best with 6 players
Recommended with 4 players
(7 voters)
Playing Time30
Mfg Suggested Ages10 and up
User Suggested Ages10 and up
(3 voters)
Language DependenceNo necessary in-game text
(3 voters)
CategoryDeduction, Party Game
MechanicCooperative Game, Pattern Building, Pattern Recognition, Targeted Clues, Voting
Primary NameDreams
Alternate NamesΌνειρα

Infos courtesy of More Infos.

Review: Dreams – even the gods have them
Final word
Dreams is really game like a dream. In terms of processing, it defies the established trends (board) and in addition presents us with a new approach to deduction. This time, players will be reading their thoughts from stars. To do this, players will be placing one stone (= star) after another. True aim is for all players, who are playing gods, to discover among themselves player, who it only a mortal. He does not know single correct vision (out of four). The game is very clever and interesting, but its emphasis on concentration and (seemingly) slower course might not be for everyone. Dreams is a game, that can fulfill your hopes. Or not.
Reader Rating0 Votes
option to bluff
forming constellations
mortal role
nice illustrations
different role feelings in various numbers
not for everyone
More Stories
Review: Rex Final Days of an Empire
%d bloggers like this: