Review: Bitten nicht Füttern – please do not feed!
I always feared that door. When I was supposed to go to the attic, I’d rather not listen to my parents and get a home jail. But it all changed, when I saw a pair of curious blue eyes inadvertently through the slump of the half-open door. Compared with the bloodthirsty monsters I expected under the roof, they looked friendly. Fear was replaced by curiosity.
In the box, with the help of light, player discovers attic, whose contents is already indicated by the illustrated lid. When lifting it up, players should be careful about their fingers, because there are really hungry creatures inside. After opening the box, they quickly run away into the shadows under the table and wait until the players create a good environment for them at the bottom of the box.
For this, players will need a set of big square boards. They will be placing one on the other from the floor of the attic floor, over a pad of white blank papers up to the monster board with holes in it. Then, the players will randomly place twenty four tiles representing junk over this whole setup. This leaves one position free. The entire set of five layers is then placed in the bottom of the box on the cardboard cross, that will be holding it in place. Individual players take one wooden figure, place it on the edge of the box (scoring scale), and receive an ordinary pencil and one bone token.
Players alternate in their turns in an effort to feed those moody monsters. At the beginning of the move, the participant will have the chance to move one, two or three tiles at once, slide in a row or column to fill the free space, that was there before his turn. What is more important, however, is that by pushing away the junk, one new space and monster with an open mouth is also revealed.
At the beginning of the game, board will be empty as the stomach of all creatures and players will have an important mission – feeding them. The monsters eat anything players can draw – circles, crosses, or other symbols, it depends only on the fantasy of the active player. More specific images help the memory. If the newly discovered monster is hungry and has nothing to chew on, player has to offer something to it. He draws some food with the pencil of his color and passes the word to another opponent in turn.
As time progresses, however, the chance increases, that player moves some junk to reveal a monster, that is already happily enjoying one or more delicacies in its mouth. Even in this case, player still has to feed it, because otherwise the monster will start shouting loudly and wake the guard dog at the door. His bark would then summon up parents, and the children would be caught to be in the attic alone.
But the player now also gets punishment for finding a monster, that is no longer hungry. For this, he has to move his figurine along the edge of the box by as many spaces, as there is food in the mouth of the exposed creature. His character moves away from the chewing monster with fear, because it makes creepy sounds and sooner or later, he circles around the box whole one round. Now the player has to pay his bone to keep the dog sleeping. After he makes the second round, he is out of luck and is eliminated from the game. Others continue as long as there is only one last player in the game. He becomes the winner.
Bitte nicht füttern is a memory game, that again proves the openness of HABA to unique and interesting ideas. And this is also essential for original processing. The very idea of feeding monsters by drawing good things into their open mouth is very tempting. Children will once again have an flame of interest in their eyes and a smile on their faces, whenever they play this game.
Memory plays a crucial role here, but also the ability to keep track of everything, that happens. Players must always be aware of the positions, where the monsters are still without food or the most hungry. Otherwise, their figure will move around too quickly and they simply lose.
Sliding tiles is a clever element, that gives players plenty of freedom but does not allow them to uncover any tile each turn. Here the game reminds us a bit of a great Labyrinth.
The more players are in the game, the less they will get to play. The number of food images in the mouths of the monsters is growing fast and one after the other, they will get eliminated soon. You do not have to worry about a long wait for other players to end their endeavour, because the whole match is fast and takes a maximum of twenty minutes. So the elimination is not a problem.
Processing is absolutely luxurious and does precisely, what is important: lures children’s attention and can hold it! Drawing itself as part of the game is really cool, but it is also worth adding a very good graphic page. It is good, that the creator also thought, that sooner or later, you would need new supply of square papers. In the rules, you will find instructions on how to make your own.
Bitte nicht füttern is a memory game, that works a little differently and gives players interesting moments to present the best possible memory. It’s hard without a visual clue, because the fields are constantly changing as well as their content. There is nothing complicated in the game so pre-school children can do it. Bitte nicht füttern is a great children’s game with memory and drawing elements, which eventually proved to be a great choice.
Review: Bitten nicht Füttern – please do not feed!
Bitte nicht füttern is a game, in which players move across twenty-five squares and try to uncover the most hungry monsters. It's really fun with the target audience, just like the whole box, that provides the kids great fun. Bitte nicht füttern is a beautiful fast-paced game, where you can draw on the board. Where else are you going to get such a chance?
Reader Rating0 Votes
for children over five years old
players themselves affect the outcome
it looks pretty good
because it is a game for children, nothing can be done