Review: 1, 2, 3 Hex Herbei!

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Its the witches again! As if they were everywhere, life is even harder today. They are laughing and having fun in the valley when I need to sleep in my cave. I told them a couple of times to be quiet during night, but they did not take my warning seriously. They say they have some final examinations or what. But that does not interest me. I will show them my fiery breath!

Dragons will not be involved this time. They are just a backdrop in the background. Much more important in game 1, 2, 3 ! are witches. Created by a pair of designers, and , who released it with illustrations by Andre Besser under the auspices of in .

Big yellow box shows us one of the wizards doing his magic on the lid. There are no large and bulky components inside. The most interesting are the two-part transparent balls. Its two halves simply click into each other. Before that, however, players must fill each of the balls with thirty-four tokens. These are always slightly different in sets of symbols.

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At the center of the table, players create a joint board out of eight triangular pieces, that connect  as puzzle. Across the vicious forest leads a hidden path that creates a circle with milestones and also silhouettes hidden on the perimeter. Each of the opponents chooses one of the offered wooden witch figures and places a round cardboard rim in front of him. It serves as a base for one of the spellballs that are already filled with magical tokens at this time. All characters start in a common place on the board, on the starting line.

Players at the beginning of each round (except for the first) pass ball to their opponent on the left or put it in the stand, if there is less than full number of players. There are four magic spheres in each match, but all of them will not be used each round.

Then the players begin to search for one of four silhouettes, which is shown on the next circle slice in clockwise direction – place, witch would like to move to. They can arbitrarily shake the ball and try to get a view of one of the desired results. As soon as someone succeeds, he screams „The End of Magic!“ (Hex Herbei!) and carefully puts his ball in the center of the plan so that other players can check his successful spell.

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Only the one who succeeded can move his figure forward one step. In the event that a player is mistaken or unable to prove his success (token got shuffled and is gone), everyone will take their balls back and continue current search. A player, who is the most behind during the match, gets one new option. He may search also for another symbol, that is shown as shining white picture on the next milestone. If he finds this picture and is also fastest of all players, he may move his witch to position just behind his nearest opponent.

Once one of the witches reaches the final finish space with the entrance to the teacher’s secret room, that player becomes the winner and best student of the entire university.

1, 2, 3 Hex Herbei! is a fantastic action game that excites every little wizard and witch who lives with you at home. Maybe it does not look like it, but they’re there with you. They have only a couple of years age and constantly have a lot of questions. Do not be fooled by their appearance as soon as they get magic balls into their tiny hands, they can do interesting things with them!

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The main centerpiece of all the fun is shaking with transparent balls in an attempt to find one of thirty tokens and reveal its image to other players. This is the only way to invoke spell that the players are trying to cast and move their hero forward. To do this, players need a good eye, skillful hands and, of course, a bit of luck. Everything together means anyone could be successful, if he tries enough. And this is what makes a good children game.

Game has very simple rules. The most complicated among all rules, that players have to deal with, is the catch-up mechanism. It adds a fifth picture to the search. Interestingly, however, no one ever knows which of the four silhouettes is located in his own ball. There is always only one. It would be possible to remember across the rounds, that the pictures share the same container (or read it in the rules where the chips are printed), but you will soon lose track. This is because balls are constantly changing their owner.

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Each round is exciting, as players need to remember pictures on the board. Their ranking on the path changes with each game, because drawings are drawn on slices, that are connected again before each match at random, so it’s always a little different. But there is no real similarity in gameplay.

Of course, the game is focused on smaller children. They can attend this magical school from five years and look for pictures. At first, it will make them a bit of a problem, but they will gradually improve and game will at the same time help them in their development of kinetic, sight and memory. All this is needed in the right combination to win. And yet, even parent will not be ashamed to play 1, 2, 3 Hex Herbei! with their child. Shuffling is crazy, but the game still remains fun. Just be careful with the smaller ones to watch out, because two-part balls tend to open and pieces fall out. And such a lost token would be a big discomfort.

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1, 2, 3 Hex Herbei! is an attraction for children as soon as they find that they can shake and mix something. For small players it has surprisingly great success. Although the game does not require any tactics only handy hands, it is primarily fun. In addition, 1, 2, 3 Hex Herbei! is also very original and this is one of the reasons why you want to have it at home for your offspring to play with.

DesignerFrank Bebenroth, Marco Teubner
ArtistAndreas Besser
PublisherHABA
Year Published2017
# of Players2 - 4
User Suggested # of Players Best with 4 players
Recommended with 2, 3 players
(2 voters)
Playing Time10
Mfg Suggested Ages5 and up
User Suggested Ages4 and up
(2 voters)
Language DependenceNo necessary in-game text
(1 voters)
CategoryChildren's Game, Fantasy, Real-time
MechanicPattern Recognition, Roll / Spin and Move
Primary Name1, 2, 3: Hex Herbei!
Alternate Names1, 2, 3: Conjure Up for Me!, 1, 2, 3: heksenmie!, 1, 2, 3: indizio, vieni a me!, Petits sorciers, ¡1, 2, 3, hazlo aparecer!

Infos courtesy of boardgamegeek.com. More Infos.

Review: 1, 2, 3 Hex Herbei!
Final word
1, 2, 3 Hex Herbei! will get you first and foremost by its originality. And then it comes with an attractive gameplay that excels especially when children are involved. In the game, small players try to reveal one of the pictures by shaking their magic balls and be faster than the others in their search. Each player has only one ball containing 34 chips and their finding is partly coincidence and skill. 1, 2, 3, Hex Herbei! is easily accessible to younger children and is a great fun for them.
Reader Rating0 Votes
Pros
fun action
search for chips in a ball is original
trains children
simplicity
Cons
absolutely no tactic
0
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